Pre-Renewal client link
Add a RateMyRagnarok link to every item description in your client. Click an item in game and its full stats page opens in your browser, with pre-renewal stats and drop rates instead of the modern ones.
- 6steps
- 1file to edit
- 10minutes, once
- Pre-Renewaldatabase mode
Pre-Renewal database integration
ROenglishRE. Six steps, about ten minutes, and you only do it once.
Download ROenglishRE
Get ROenglishRE with the Pre-Renewal item files from the official repository:
llchrisll/ROenglishRE on GitHubLocate the Pre-Renewal item info file
Find the item description file in your System folder. It may be named:
Add ServerMode at the top
-- Pre-Renewal mode ServerMode = "prerenewal"
Find AddItemIdentifiedDesc in the file
Search for the item loop calling:
AddItemIdentifiedDesc(ItemID) -- add your lines after this
Paste the RateMyRagnarok link block
AddItemIdentifiedDesc(" ") AddItemIdentifiedDesc("^777777Compare on^000000") AddItemIdentifiedDesc("^006600<URL>https://ratemyragnarok.com/database/items/" ..ItemID.."/?mode="..ServerMode .."<INFO>https://ratemyragnarok.com/database/items/" ..ItemID.."/?mode="..ServerMode .."</INFO>RateMyRagnarok.com</URL>^000000")
Save & test in-game
Save the file, launch your client, and open any item description:
Opens ratemyragnarok.com/database/items/501/?mode=prerenewal
Full Working Example
Complete itemInfo main() function with RateMyRagnarok integration
If you are unsure where to place the code, here is how a complete itemInfo file looks with the integration. The ServerMode variable at the top controls which database mode your links open (renewal or prerenewal). The key lines are the ones that append the RateMyRagnarok URL to both unidentified and identified item descriptions.
ServerMode to "renewal" or "prerenewal" to match your server.-- ===================================== -- RateMyRagnarok.com Server Config -- Set to "renewal" or "prerenewal" ServerMode = "prerenewal" -- ===================================== function main() for ItemID, DESC in pairs(tbl) do -- uncomment the next line to add item id to all item names DESC.unidentifiedDescriptionName[#DESC.unidentifiedDescriptionName + 1] = "ItemID: " .. ItemID DESC.identifiedDescriptionName[#DESC.identifiedDescriptionName + 1] = "ItemID: " .. ItemID DESC.unidentifiedDescriptionName[#DESC.unidentifiedDescriptionName + 1] = "________________________" DESC.unidentifiedDescriptionName[#DESC.unidentifiedDescriptionName + 1] = "^006600Compare on^000000" DESC.unidentifiedDescriptionName[#DESC.unidentifiedDescriptionName + 1] = "<URL>RateMyRagnarok.com<INFO>https://ratemyragnarok.com/database/items/" .. ItemID .. "/?mode=" .. ServerMode .. "</INFO></URL>" DESC.identifiedDescriptionName[#DESC.identifiedDescriptionName + 1] = "________________________" DESC.identifiedDescriptionName[#DESC.identifiedDescriptionName + 1] = "^006600Compare on^000000" DESC.identifiedDescriptionName[#DESC.identifiedDescriptionName + 1] = "<URL>RateMyRagnarok.com<INFO>https://ratemyragnarok.com/database/items/" .. ItemID .. "/?mode=" .. ServerMode .. "</INFO></URL>" result, msg = AddItem(ItemID, DESC.unidentifiedDisplayName, DESC.unidentifiedResourceName, DESC.identifiedDisplayName, DESC.identifiedResourceName, DESC.slotCount, DESC.ClassNum) if not result then return false, msg end for k, v in pairs(DESC.unidentifiedDescriptionName) do result, msg = AddItemUnidentifiedDesc(ItemID, v) if not result then return false, msg end end for k, v in pairs(DESC.identifiedDescriptionName) do result, msg = AddItemIdentifiedDesc(ItemID, v) if not result then return false, msg end end if nil ~= DESC.EffectID then result, msg = AddItemEffectInfo(ItemID, DESC.EffectID) if not result then return false, msg end end if nil ~= DESC.costume then result, msg = AddItemIsCostume(ItemID, DESC.costume) if not result then return false, msg end end if nil ~= DESC.PackageID then result, msg = AddItemPackageID(ItemID, DESC.PackageID) if not result then return false, msg end end end return true, "good" end function main_server() for ItemID, DESC in pairs(tbl) do result, msg = AddItem(ItemID, DESC.identifiedDisplayName, DESC.slotCount) if not result then return false, msg end end return true, "good" end
ItemID line is optional but helpful for debugging.