All Episodes
Chapter 2 · Renewal Era

Fragments of the End

Song of the World Tree

Requires: Base Level 225

10Main Quests
1Side Quest
7Daily Quests
6New Maps

Overview

Chapter 2 carries the World Tree story on from Chapter 1. A Guardian El is asking for help from Kindlebrook, a place that is meant to be warm and is losing its ember, and the chapter is the search for the reason it has gone cold. It brings six maps, two full equipment sets bought with a new currency, and twenty-three cards.

It is gated behind Chapter 1. You need that main quest finished and Base Level 225 before the first NPC has anything to say to you.

Starting NPC: Laphine Shasha Where: /navi ygg_fruit 79/121 Currency: Flame Coin
Dead Rood Primordial Flame F1 Primordial Flame F2 Volund Plains Volund Forest Distorted Ragsruth Azure Flame Mana Set Blaze Mana Set Flame Coin Currency Kindle Hal Enchanting

Maps & Monsters

Six maps come with the chapter, and every one of them drops Flame Coins, which is what the chapter's gear is bought with. The rate differs per map, so it is worth reading before you settle on a farming spot.

Dead Rood minimap

Dead Rood deadroot

Field Map

Spawns: Alpuring, Icy Blast, Ice Needle, Frost Morbang

1~2 Flame Coin (13% ~ 22%) (drop bonus applies)

Primordial Flame F1 minimap

Primordial Flame F1 mu_dun01

Dungeon

Spawns: Doodlehand, Namuni, Fingerhand, Tinkerhand

1~2 Flame Coin (10% ~ 20%) (drop bonus applies)

Primordial Flame F2 minimap

Primordial Flame F2 mu_dun02

Dungeon

Spawns: Tinkerhand, Swifthand, Morbang, Fire Claw, Flame Anima

1~2 Flame Coin (12% ~ 25%) (drop bonus applies)

Volund Plains minimap

Volund Plains mu_fild02

Field Map

Spawns: Dragon Clam, Flame Bull, Logidogi

1~2 Flame Coin (10% ~ 20%) (drop bonus applies)

Volund Forest minimap

Volund Forest mu_fild03

Field Map

Spawns: Fire Cotton, Logidogi, Namunse, Urochs

1~2 Flame Coin (12% ~ 25%) (drop bonus applies)

Distorted Ragsruth minimap

Distorted Ragsruth rgs_dun1

Dungeon

Spawns: Folnir Nilf, Folnir Myrk, Folnir Hre, Feeos

1~2 Flame Coin (15% ~ 20%) (drop bonus applies)

Who you will meet

The people behind this episode, with their dialogue portraits and how they look in the game. Click a sprite to find it in the NPC gallery.

Laphine Shasha
Laphine Shasha
Story quest

Ashwood Village Interior: /navi ygg_fruit 79/121

Laphine Shasha in the game
Tamarin
Tamarin
Story quest

kin_in01: /navi kin_in01 34/251

Tamarin in the game
Chez
Chez
Story quest

kindlbrk: /navi kindlbrk 100/101

Chez in the game
Maura
Maura
Story quest

kindlbrk: /navi kindlbrk 108/220

Maura in the game
Charles
Charles
Story quest

kindlbrk: /navi kindlbrk 106/218

Charles in the game
Lutem
Lutem
Story quest

kindlbrk: /navi kindlbrk 103/137

Dew
Dew
Story quest

deadroot: /navi deadroot 277/72

Dew in the game

Quests

Main Quests (10)
  1. Guardian's Call
  2. To Sanctuary Veledor
  3. Between Cold and Heat
  4. Encounter at the Dead Root
  5. Fragments of the End
  6. Residents of Ragsruth
  7. Into Nyrholt
  8. True Face of Ragsruth
  9. News from Kindlebrook
  10. Distorted Ragsruth
Side Quest (1)
  • When It's Time to Do Hal Work.
Daily Quests (7)
  • Even a Handful of Mana
  • Okay, Calm Down
  • Dream of Perpetual Motion
  • Helping Hands at the Nursery
  • Tamarin's Hal Work
  • Research Assistance
  • Shelter Visit

Added after launch

Chapter 2 did not stop at release. Gravity kept adding hunting grounds to it through 2026, in three waves that together make the Interdimensional Biosphere. The first came a month after the chapter itself.

Interdimensional Biosphere: Ground & Volcano →
Released 15 April 2026. Two habitats inside Varmundt Mansion for Base Level 265, 16 monsters between level 276 and 280, daily and weekly purge operations, and eight new cards bought with the rift currencies. Full guide with stats, drop rates and exchange costs.
Interdimensional Biosphere: Deadly Poison & Severe Cold →
Released 4 June 2026. The west wing opens on the Venom and Frigid habitats, 16 monsters between level 276 and 279. Clearance operations, four weapons for Shadow Cross, Sky Emperor, Alitea and Night Watch, three cloaks and eight cards, with per-kill drop rates and the full enchant tables.
Interdimensional Biosphere: Soul, Holy War & Death →
Released 5 August 2026. The east wing holds the last three habitats, Soul, Holy War and Death, 24 monsters between level 276 and 279. Six magic weapons for Hyper Novice, Elemental Master, Arch Mage, Spirit Handler, Cardinal and Soul Ascetic, two cloaks and twelve cards.

Together the three waves make up the whole Biosphere: seven habitats and 56 monsters, all reached through the same breach hall under Varmundt Mansion.

Equipment

Two sets, both bought from the Flame Coin Exchanger for Flame Coins and zeny. Azure Flame Mana is the first tier. Blaze Mana is the same shape with more defence and stronger accessory lines. What is listed is the base stat line, with the refine levels that add to it.

Azure Flame Mana Set
Azure Flame Mana Armor [1]
Armor · DEF 158 · Wt 200
Azure Flame Mana Armor [1]
ATK + 130. Further bonuses at +7, +9, +11
Azure Flame Mana Robe [1]
Armor · DEF 126 · Wt 120
Azure Flame Mana Robe [1]
MATK + 130. Further bonuses at +7, +9, +11
Azure Flame Mana Manteau [1]
Garment · DEF 92 · Wt 120
Azure Flame Mana Manteau [1]
MaxHP + 6000, MaxSP +200, HIT + 30, CRI + 5. Further bonuses at +7, +9, +10
Azure Flame Mana Muffler [1]
Garment · DEF 73 · Wt 70
Azure Flame Mana Muffler [1]
MaxHP + 5000, MaxSP +400, FLEE + 35. Further bonuses at +7, +9, +10
Azure Flame Mana Boots [1]
Footgear · DEF 84 · Wt 90
Azure Flame Mana Boots [1]
MaxHP + 5%, MaxSP + 5%, HIT + 30, CRI + 5. Further bonuses at +7, +9, +10
Azure Flame Mana Shoes [1]
Footgear · DEF 67 · Wt 50
Azure Flame Mana Shoes [1]
MaxHP + 5%, MaxSP + 5%, FLEE + 35. Further bonuses at +7, +9, +10
Azure Flame Mana Shield [1]
Shield · DEF 230 · Wt 400
Azure Flame Mana Shield [1]
RES + 25, MRES + 25. Further bonuses at +7, +9, +11
Azure Flame Mana Ring [1]
Accessory · Wt 10
Azure Flame Mana Ring [1]
ATK + 7%, P.ATK + 5. Increases attack speed (reduces delay after attack by 7%)
Azure Flame Mana Brooch [1]
Accessory · Wt 10
Azure Flame Mana Brooch [1]
ATK + 7%, P.ATK + 3. Reduces variable casting time by 5%
Azure Flame Mana Earring [1]
Accessory · Wt 10
Azure Flame Mana Earring [1]
MATK + 7%, S.MATK + 5. Increases attack speed (reduces delay after attack by 7%)
Azure Flame Mana Necklace [1]
Accessory · Wt 10
Azure Flame Mana Necklace [1]
MATK + 7%, S.MATK + 3. Reduces variable casting time by 5%
Blaze Mana Set
Blaze Mana Armor [1]
Armor · DEF 178 · Wt 250
Blaze Mana Armor [1]
P.ATK + 5, ATK + 130. Further bonuses at +7, +9, +11
Blaze Mana Robe [1]
Armor · DEF 146 · Wt 150
Blaze Mana Robe [1]
S.MATK + 5, MATK + 130. Further bonuses at +7, +9, +11
Blaze Mana Manteau [1]
Garment · DEF 112 · Wt 150
Blaze Mana Manteau [1]
MaxHP + 6000, MaxSP +200, HIT + 30, CRI + 5. Further bonuses at +7, +9, +10
Blaze Mana Muffler [1]
Garment · DEF 93 · Wt 90
Blaze Mana Muffler [1]
MaxHP + 5000, MaxSP +400, FLEE + 35. Further bonuses at +7, +9, +10
Blaze Mana Boots [1]
Footgear · DEF 104 · Wt 110
Blaze Mana Boots [1]
MaxHP + 5%, MaxSP + 5%, HIT + 30, CRI + 5. Further bonuses at +7, +9, +10
Blaze Mana Shoes [1]
Footgear · DEF 87 · Wt 65
Blaze Mana Shoes [1]
MaxHP + 5%, MaxSP + 5%, FLEE + 35. Further bonuses at +7, +9, +10
Blaze Mana Shield [1]
Shield · DEF 255 · Wt 500
Blaze Mana Shield [1]
RES + 25, MRES + 25. Further bonuses at +7, +9, +11
Blaze Mana Ring [1]
Accessory · Wt 10
Blaze Mana Ring [1]
ATK + 10%, P.ATK + 7. MaxSP + 5%, increases attack speed (reduces delay after attack by 7%)
Blaze Mana Brooch [1]
Accessory · Wt 10
Blaze Mana Brooch [1]
ATK + 10%, P.ATK + 3. MaxHP + 5%, reduces variable casting time by 5%
Blaze Mana Earring [1]
Accessory · Wt 10
Blaze Mana Earring [1]
MATK + 10%, S.MATK + 7. MaxSP + 5%, increases attack speed (reduces delay after attack by 7%)
Blaze Mana Necklace [1]
Accessory · Wt 10
Blaze Mana Necklace [1]
MATK + 10%, S.MATK + 3. MaxHP + 5%, reduces variable casting time by 5%

Cards

Twenty-three cards drop across the chapter, from the monsters on the maps above. Several are written to pair with one another, so the accessory cards are worth reading in couples rather than one at a time.

Dragonclam Card
Headgear
Dragonclam Card
S.MATK + 5. Increases magical damage against poison property enemies by 7%. Further bonuses at +10
Flame Bull Card
Garment
Flame Bull Card
Reduces damage taken from neutral property by 20%. Increases melee physical damage by 20%
Urochs Card
Garment
Urochs Card
HIT + 45, increases hit physical damage by 25%. If base DEX is 120 or higher, Perfect Hit + 20. If base CON is 100 or higher, increases hit physical damage by 30%
Rogidogi Card
Headgear
Rogidogi Card
P.ATK + 7. Increases physical damage against poison property enemies by 12%. Further bonuses at +10
Fire Cotton Card
Accessory (Left)
Fire Cotton Card
MATK + 5%, reduces variable casting time by 5%. Alpuring Card = S.MATK + 3, reduces variable casting time by 10%, reduces global cooldown by 4%
Namunse Card
Accessory (Left)
Namunse Card
HIT + 15, increases long ranged physical damage by 7%. Namuni Card = increases hit physical damage by 10%
Namuni Card
Accessory (Right)
Namuni Card
HIT + 15, increases long ranged physical damage by 8%
Doodlehand Card
Weapon
Doodlehand Card
Increases physical damage against fire property enemies and formless race monsters by 10%. If level of compounded weapon is 5, increases physical damage against fire property enemies and...
Fingerhand Card
Weapon
Fingerhand Card
Increases magical damage against fire property enemies and formless race monsters by 10%. If level of compounded weapon is 5, increases magical damage against fire property enemies and fo...
Tinkerhand Card
Weapon
Tinkerhand Card
Increases physical damage against medium and large size enemies by 10%. If level of compounded weapon is 5, increases physical damage against medium and large size enemies by 10%. Morbang...
Swifthand Card
Weapon
Swifthand Card
Increases magical damage against medium and large size enemies by 10%. If level of compounded weapon is 5, increases magical damage against medium and large size enemies by 10%. Morbang C...
Morbang Card
Shield
Morbang Card
MaxHP - 4%. Reduces physical / magical damage taken from fire property enemies by 15%. Reduces physical / magical damage taken from formless race monsters by 15%. Reduces physical / magic...
Fireclaw Card
Armor
Fireclaw Card
MaxHP + 3%, MaxSP + 3%. Further bonuses at +12
Flame Anima Card
Accessory (Right)
Flame Anima Card
S.MATK + 15, ASPD + 3. When dealing normal melee physical damage, has a 12% chance to auto-cast Crimson Arrow level 5, 4% chance to auto-cast Conflagration level 5
Frost Morbang Card
Accessory (Right)
Frost Morbang Card
Increases long ranged physical damage by 25%, MaxHP - 20%. If the user's base DEX is 70 or higher, negates size penalty. If the user's base level is 230 or higher, increases long ranged p...
Alpuring Card
Accessory (Right)
Alpuring Card
MATK + 5%, reduces global cooldown by 4%, reduces variable casting time by 5%
Sharp Wind Card
Headgear
Sharp Wind Card
P.ATK + 7. Increases physical damage against undead property enemies by 12%, If refine is 10 or higher, increases physical damage against undead property enemies by additional 8%
Ice Needle Card
Accessory (Left)
Ice Needle Card
HIT + 15, increases melee physical damage by 7%. Folnir Nilf Card = increases hit physical damage by 10%
Folnir Nilf Card
Accessory (Right)
Folnir Nilf Card
HIT + 15, increases melee physical damage by 8%
Folnir Myrk Card
Garment
Folnir Myrk Card
Reduces damage taken from neutral property by 20%. Increases long ranged physical damage by 20%
Folnir Hre Card
Headgear
Folnir Hre Card
S.MATK + 5. Increases magical damage against undead property enemies by 7%, If refine is 10 or higher, increases magical damage against undead property enemies by additional 8%
Feeos Card
Shoes
Feeos Card
Increases melee and long ranged physical damage by 20%. MaxSP - 5%, reduces critical damage by 25%
Phantom Snapdragon Card
Armor
Phantom Snapdragon Card
Increases physical damage against boss monsters by 40%, MaxSP - 35%. Further bonuses at +12

Merchants

Flame Coin Exchanger · /navi kin_in01 27/197. Handles the Flame Coin and Mana Ring trades, both armour sets, and the Kindle Hal enchanting stones, which can be bought outright or swapped cheaper if you bring the matching plain Hal.

Flame Coins, Mana Ring exchange
ItemCost
Traveler's LeafFlame Coin + 5k zeny
Mana RingFlame Coin + 50k zeny
Flame CoinMana Ring + 30k zeny
Various Armor exchange
EquipmentCostEquipmentCost
Azure Flame Mana Armor [1]125 Flame Coin + 4m zenyAzure Flame Mana Robe [1]125 Flame Coin + 4m zeny
Azure Flame Mana Manteau [1]125 Flame Coin + 4m zenyAzure Flame Mana Muffler [1]125 Flame Coin + 4m zeny
Azure Flame Mana Boots [1]125 Flame Coin + 4m zenyAzure Flame Mana Shoes [1]125 Flame Coin + 4m zeny
Azure Flame Mana Shield [1]200 Flame Coin + 6m zeny--
Azure Flame Mana Ring [1]200 Flame Coin + 6m zenyAzure Flame Mana Brooch [1]200 Flame Coin + 6m zeny
Azure Flame Mana Earring [1]200 Flame Coin + 6m zenyAzure Flame Mana Necklace [1]200 Flame Coin + 6m zeny
Various Hal exchange
ItemCost
Blue Kindle Hal2m zeny
Red Kindle Hal4m zeny
Yellow Kindle Hal7m zeny
Various Hal exchange with discount
ItemCost
Blue Kindle Hal200k + Hal + Sky Blue Hal
Blue Kindle Hal200k + Hal + Light Green Hal
Red Kindle Hal400k + Hal + Scarlet Hal
Red Kindle Hal400k + Hal + Purple Hal
Yellow Kindle Hal700k + Hal + Light Yellow Hal
Yellow Kindle Hal700k + Hal + Black Hal
Source. The Chapter 2 data on this page was compiled from the Midgard Tales Wiki article on Chapter 2, published under Creative Commons Attribution 4.0. Adapted for this site: the text is rewritten, item and card effects are shortened to their key lines, and the images are re-encoded and served from here. Item icons, monster sprites and map images are Ragnarok Online client assets and remain Gravity's.