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Chapter 2 · Hunting Ground

Interdimensional Biosphere

Soul, Holy War & Death, east wing

Requires: Base Level 265

Soul Evil DruidTemple SanareDeath NecromancerTemple Arc Plasma
3Habitats
24Monsters
6Operations
12New Cards

Overview

The third and last wave of the Interdimensional Biosphere opens the east wing of the breach hall under Varmundt Mansion. Unlike the other rooms, this wing holds three habitats. Soul is home to soulless things that are a real nuisance, the Holy War habitat is full of holy and still deadly beings, and Death is the eeriest of the three.

The rules are the ones you know from the first two waves: eight monsters per habitat in plain and Tough versions, daily and weekly kill-count operations, and an exchange robot for runes, cards and cloaks. The gear this time is magic. Six weapons for Hyper Novice, Elemental Master, Arch Mage, Spirit Handler, Cardinal and Soul Ascetic, two cloaks, and twelve cards.

One naming trap. The Korean name of the middle habitat is 성전, which can mean both a holy war (聖戰) and a sanctuary or temple (聖殿). English sources split between the two, so it is the Holy War habitat in the release title, the Sanctuary on its door and in its quests, and Temple on its monsters and materials. All three mean the same map, ab_temple1.

Base Level: 265 Also needs: the west wing opened (wave 2) Monster levels: 276 to 279 Quest giver: Yeonsi

When kRO released it

Gravity added the Biosphere to Chapter 2 in three waves. This is the third, released on 5 August 2026.

2026.08.05 Interdimensional Biosphere: Soul, Holy War and Death this page

Two more things landed soon after and are worth knowing if you follow kRO: the level cap went to 285 on 2026.08.19 together with the Throne of the Black Flame Dragon memorial dungeon, and Juno Library VOL3 followed on 2026.09.16.

Getting in

  1. Open the west wing first: meet Bansi behind the west door of the breach hall. The wave 2 guide has the route.
  2. Back in the breach hall (ba_void), take the east door at 155/106. It stays sealed until you have met Bansi.
  3. Talk to Yeonsi at /navi ba_void 242/136. The first conversation introduces the three habitats and registers you for their operations.
  4. The three habitat doors are right there: Soul at 235/141, Sanctuary at 245/132 and Death at 245/118. The wing's own All-Purpose Dongle stands at /navi ba_void 238/133.
Who you will meet

Yeonsi wears the same android maid look as Hongsi, Gunsi and Bansi, so go by the name above the head. Click a sprite to find it in the NPC gallery.

Yeonsi
Yeonsi
Studies the three habitats behind the east door and runs their daily and weekly clearance operations.

/navi ba_void 242/136

Yeonsi in the game
All-Purpose Dongle
All-Purpose Dongle
The east wing's exchange robot: runes, cards, cloaks and cloak enchants for this wave only.

/navi ba_void 238/133

All-Purpose Dongle in the game
Soul map: ab_soul1 Holy War map: ab_temple1 Death map: ab_death1 All three: no memo, no warp in

Monsters and what they drop

Eight per habitat, all aggressive. Each Tough version keeps the level of its plain one and carries 1.75 times the HP for 1.5 times the EXP. Both count for the operations. As in wave 2 the loot is tied to the map rather than the monster, so every kill rolls the habitat's list. Rates are per kill before any drop bonus.

Soul

ab_soul1
BringGhost 125 to 150%AvoidPoison 75%Neutral 70 to 90%
Soul Wraith Dead
Soul Wraith Dead#22797
Lv 278 · Undead · Large Ghost 2
HP
99,690,724
Base EXP
12,149,298
Job EXP
8,461,986
Tough #22798
HP
174,472,901
Base EXP
18,223,946
Job EXP
12,692,978
Fabric5%
Soul Evil Druid
Soul Evil Druid#22799
Lv 279 · Undead · Large Ghost 2
HP
95,464,589
Base EXP
12,305,394
Job EXP
8,609,486
Tough #22800
HP
167,075,987
Base EXP
18,458,092
Job EXP
12,914,230
White Herb5%
Soul Burning Knight
Soul Burning Knight#22801
Lv 276 · Demon · Large Ghost 2
HP
98,975,591
Base EXP
11,964,612
Job EXP
8,325,228
Tough #22802
HP
173,222,271
Base EXP
17,946,918
Job EXP
12,487,842
Burning Heart5%
Soul Dark Frame
Soul Dark Frame#22803
Lv 277 · Demon · Medium Ghost 1
HP
85,937,115
Base EXP
12,059,946
Job EXP
8,420,890
Tough #22804
HP
150,397,489
Base EXP
18,089,920
Job EXP
12,631,334
Brigan5%

What they do: a pile of status effects. Curse from three of the four, blind from the Evil Druid and the Dark Frame, poison from the Wraith Dead, and stone from the Dark Frame. The Burning Knight's Wide Soul Drain eats SP, the Evil Druid casts Energy Drain and Heaven's Drive, and the Wraith Dead slows you with Decrease AGI.

Habitat loot, from any monster here

Holy War, the Sanctuary

ab_temple1
BringShadow 125 to 150%Undead 125 to 150%AvoidHoly 0%Poison 75%Ghost 80 to 90%
Temple Arc Plasma
Temple Arc Plasma#22805
Lv 276 · Formless · Small Holy 2
HP
91,498,589
Base EXP
11,856,654
Job EXP
8,299,658
Tough #22806
HP
160,143,372
Base EXP
17,784,980
Job EXP
12,449,486
Light Granule5%
Temple Sanare
Temple Sanare#22807
Lv 278 · Demihuman · Medium Holy 1
HP
99,678,888
Base EXP
12,348,794
Job EXP
8,600,934
Tough #22808
HP
174,449,082
Base EXP
18,523,190
Job EXP
12,901,402
Soft Silk5%
Temple Happy Giver
Temple Happy Giver#22809
Lv 277 · Angel · Small Holy 1
HP
84,167,266
Base EXP
12,149,268
Job EXP
8,500,252
Tough #22810 (Holy 2)
HP
147,303,033
Base EXP
18,223,902
Job EXP
12,750,378
Blue Feather5%
Temple Acidus
Temple Acidus#22811
Lv 277 · Dragon · Large Holy 1
HP
100,860,329
Base EXP
12,339,196
Job EXP
8,585,870
Tough #22812
HP
176,515,360
Base EXP
18,508,792
Job EXP
12,878,804
Dragon Canine5%

What they do: the Sanare silences with level 10 Lex Divina and backs it with Napalm Beat. The Sanare and the Arc Plasma both mark you with Lex Aeterna, and the Arc Plasma follows with level 10 Holy Cross. The Happy Giver heals itself and puts up Safety Wall, and the Acidus stuns and throws Fire Ball, Magnum Break and Fire Pillar.

Habitat loot, from any monster here

Death

ab_death1
BringFire 150%Holy 150%Ghost 125%AvoidShadow 0%Undead 0%Poison 50%
Death Hellhound
Death Hellhound#22813
Lv 278 · Demon · Small Undead 2
HP
96,339,309
Base EXP
12,237,450
Job EXP
8,544,832
Tough #22814
HP
168,601,534
Base EXP
18,356,174
Job EXP
12,817,248
Well-Dried Bone5%
Death Zombie Slaughter
Death Zombie Slaughter#22815
Lv 277 · Undead · Large Undead 2
HP
121,156,931
Base EXP
12,042,818
Job EXP
8,379,644
Tough #22816
HP
212,036,576
Base EXP
18,064,226
Job EXP
12,569,466
Memento5%
Death Dark Priest
Death Dark Priest#22817
Lv 276 · Demon · Medium Undead 2
HP
100,641,904
Base EXP
11,856,654
Job EXP
8,299,658
Tough #22818
HP
176,133,994
Base EXP
17,784,980
Job EXP
12,449,486
Skull5%
Death Necromancer
Death Necromancer#22819
Lv 279 · Undead · Medium Undead 2
HP
104,986,731
Base EXP
12,305,394
Job EXP
8,609,486
Tough #22820
HP
183,734,647
Base EXP
18,458,092
Job EXP
12,914,230
Torn Magic Book5%

What they do: the Hellhound and the Zombie Slaughter hit hard with Sonic Blow. The Dark Priest can turn you Undead with Undead Attribute Change, then casts Dark Breath. Kill the Necromancer first: it summons followers and casts Meteor Storm, Wide Curse, Slow Cast and Dragon Fear.

Habitat loot, from any monster here
All three habitats also drop

A card needs 50 card fragments. At 0.03% per kill that is about 166,667 kills on average for the fragments alone.

The Soul habitat lists only one weapon, the Ethereal Hyper Rod. Its partner, the Ethereal Elemental Paper, has cards, a refine leaf and full bonuses in the client but no loot table that drops it, so this page cannot say where it comes from.

Clearance operations

Yeonsi gives out six operations, a daily and a weekly for each habitat. The counter takes both the plain and the Tough version of all eight monsters in that habitat. The weekly asks for 15 Mana Rings to join (a Chapter 1 item). B is billions.

OperationKillsTo joinResetsReward
Soul Clearance, daily500FreeDaily, 4am28.6B base + 13.6B job EXP
Sanctuary Clearance, daily500FreeDaily, 4am28.6B base + 13.6B job EXP
Death Clearance, daily500FreeDaily, 4am28.6B base + 13.6B job EXP
Soul Clearance, weekly1,500Mana Ring x15Monday, 4am67.2B base + 33.6B job EXP
Ecological Environment (Soul) Specimen
Sanctuary Clearance, weekly1,500Mana Ring x15Monday, 4am67.2B base + 33.6B job EXP
Ecological Environment (Temple) Specimen
Death Clearance, weekly1,500Mana Ring x15Monday, 4am67.2B base + 33.6B job EXP
Ecological Environment (Death) Specimen
What a weekly Specimen gives, exactly one of
A Specimen gives one ofAmountChance
Rift Soul EssenceRift Temple EssenceRift Death EssenceThe habitat's essencex239.2%
Rift Soul EssenceRift Temple EssenceRift Death EssenceThe habitat's essencex319.6%
Fixed CrackFixed Crackx111.8%
Fixed CrackFixed Crackx27.8%
Fixed CrackFixed Crackx33.9%
Dimensional Soul Card FragmentDimensional Temple Card FragmentDimensional Death Card FragmentThe habitat's card fragmentx17.8%
Dimensional Soul Card FragmentDimensional Temple Card FragmentDimensional Death Card FragmentThe habitat's card fragmentx23.9%
Rift Soul RuneRift Temple RuneRift Death RuneThe habitat's runex13.9%
Rift Soul RuneRift Temple RuneRift Death RuneThe habitat's runex22.0%

Exchanges

The east wing has its own All-Purpose Dongle at /navi ba_void 238/133, next to Yeonsi. It only trades this wave's goods. Both cloaks can also be bought with essences alone, skipping the runes.

Dimensional Soul CardEast, West, South or North: pick one
Dimensional Temple CardEast, West, South or North: pick one
Dimensional Death CardEast, West, South or North: pick one

Gear

All eight pieces need Base Level 265, and all of them can be refined and graded. The weapons drop in the habitats; the cloaks are bought. The six weapons share one pattern: MATK +25 per 2 refines and S.MATK +1 per 3 refines, which also add 5% to the weapon's own magic elements. At +7: MATK +10% and S.MATK +5. At +12: variable cast time -10%. Grade D adds MATK +5% and another 10% off variable cast time, grade C adds S.MATK +10 (the two Mortiferous weapons get 10% more Holy or all-element magic instead), and grade B adds 10% magic damage against every element. The Spirit Handler's Foxtail stands out with 420 MATK against 245 to 280 for the rest.

Ethereal Hyper Rod
Ethereal Hyper Rod#550222
Hyper Novice · Staff · MATK 255 · 2 slots · Wt 200
Always
Neutral, Water, Wind, Earth and Fire magic +10%. Jupitel Thunderstorm +10%
+11
Jupitel Thunderstorm +10%, Jack Frost Nova +15%
A +12
Both +30%
Ethereal Elemental Paper
Ethereal Elemental Paper#540140
Elemental Master · Book · MATK 245 · 2 slots · Wt 190
Always
Neutral, Water, Wind, Earth, Fire and Poison magic +10%. Psychic Stream +10%
+11
Psychic Stream +10%, Diamond Storm +15%
A +12
Both +30%
Sacred Arc Staff
Sacred Arc Staff#640074
Arch Mage · Two-handed staff · MATK 280 · 3 slots · Wt 210
Always
Neutral, Water, Wind, Earth, Fire and Ghost magic +10%. Soul Vulcan Strike +10%
+11
Soul Vulcan Strike +10%, Rock Down +15%
A +12
Both +30%
Sacred Spirit Foxtail
Sacred Spirit Foxtail#550223
Spirit Handler · Staff · MATK 420 · 2 slots · Wt 190
Always
Neutral, Water, Wind, Earth, Fire, Shadow and Holy magic +10%. Hyunrok Spirit Power +10%
+11
Hyunrok Spirit Power +10%, Hyunrok Cannon +15%
A +12
Both +30%
Mortiferous Saint Cross
Mortiferous Saint Cross#550224
Cardinal · Staff · MATK 255 · 2 slots · Wt 200
Always
Variable cast time -5%. Framen +10%
+11
Framen +15%
A +12
Framen +30%
Mortiferous Soul Stick
Mortiferous Soul Stick#550225
Soul Ascetic · Staff · MATK 255 · 2 slots · Wt 185
Always
Variable cast time -5%. Exorcism of Malicious Soul +10%
+11
Exorcism of Malicious Soul +15%
A +12
Exorcism of Malicious Soul +30%

Both cloaks scale the same way: MATK +5 per 2 refines, the element line below per 3 refines, then variable cast time -10% and ASPD +10% at +7, after-cast delay -10% at +9 and S.MATK +10 at +12. Grade C adds MATK +10%, grade B adds SPL +5 and CON +5, and grade A adds 10% magic damage against every element.

Circulating Manteau of Prayer
Circulating Manteau of Prayer#480854
All jobs · Garment · DEF 80 · Soul & Temple runes · 1 slot · Wt 60
Always
SPL +3, CON +3, SP cost -3%
Per 3
Neutral, Water, Wind, Earth, Fire, Poison and Shadow magic +5%
Grade D
The same seven elements +15%
Circulating Manteau of Rest
Circulating Manteau of Rest#480855
All jobs · Garment · DEF 80 · Soul & Death runes · 1 slot · Wt 60
Always
SPL +3, CON +3, SP cost -3%
Per 3
Neutral, Wind, Fire, Holy, Shadow, Ghost and Undead magic +5%
Grade D
The same seven elements +15%

Cards

Twelve weapon cards, bought at the Dongle. On their own every one of them gives MATK +10%. Each weapon has two cards that add a bonus with it, and the pair together unlocks an automatic follow-up skill once the weapon is at grade A and refined to +12. The two Mortiferous weapons work differently: each of their cards already triggers a skill on its own at +12, and the pair adds a third.

Ethereal Hyper RodHyper Novice
Dimensional Soul East Card
Soul EastJupitel Thunderstorm cooldown 0.5s shorter.
Dimensional Soul West Card
Soul WestWind magic +35%.
Both cards, weapon at grade A and +12: Jupitel Thunderstorm also casts level 5 Storm Cannon.
Ethereal Elemental PaperElemental Master
Dimensional Soul South Card
Soul SouthPsychic Stream cooldown 0.7s shorter.
Dimensional Soul North Card
Soul NorthDiamond Storm +25%.
Both cards, weapon at grade A and +12: Psychic Stream also casts Diamond Storm, at the level you know it.
Sacred Arc StaffArch Mage
Dimensional Temple East Card
Temple EastSoul Vulcan Strike +10%.
Dimensional Temple West Card
Temple WestRock Down +25%.
Both cards, weapon at grade A and +12: Soul Vulcan Strike also casts Rock Down, at the level you know it.
Sacred Spirit FoxtailSpirit Handler
Dimensional Temple South Card
Temple SouthHyunrok Spirit Power cooldown 0.2s shorter.
Dimensional Temple North Card
Temple NorthHyunrok Cannon +25%.
Both cards, weapon at grade A and +12: Hyunrok Spirit Power also casts Hyunrok Cannon, at the level you know it.
Mortiferous Saint CrossCardinal
Dimensional Death East Card
Death EastAt +12, Benedictum also casts Argutus Telum.
Dimensional Death West Card
Death WestAt +12, Religio also casts Argutus Vita.
Both cards, weapon at grade A and +12: Competentia also casts Crementia and Canto Candidus, at the levels you know them.
Mortiferous Soul StickSoul Ascetic
Dimensional Death South Card
Death SouthAt +12, Talisman of Protection also casts Talisman of Warrior.
Dimensional Death North Card
Death NorthAt +12, Talisman of Protection also casts Talisman of Magician.
Both cards, weapon at grade A and +12: Talisman of Protection also casts Talisman of Five Elements, at the level you know it.

Enchanting and refining

The Dongle's Enchant a Cloak option works on both cloaks.

Every cloak in this set has two enchant slots, filled in a fixed order: the 4th slot first, then the 3rd. Nothing can fail. You pay the Dongle, and the result is rolled from the list below.

  • 4th slot: a random STR, INT, AGI or VIT: +3 at 20% each; +4 at 4.5% each; +5 at 0.5% each. No DEX or LUK on this list.
  • 3rd slot: one of eight level 1 runes: Strong Attack, Master Craftsman, Slash, One Strike, Magic, Magic Power, Diamond, Benevolence. Each sits at 12.4%, except one per cloak that gets 13.2%.
  • Upgrading the rune keeps the family and raises the level. Level 1 to 2: 10,000,000z + both of the cloak's runes x50 each + Essence of Chaotic Magic Power x30 + Essence of Heterogeneous Magic Power x15. Level 2 to 3: 25,000,000z + both of the cloak's runes x100 each + Essence of Chaotic Magic Power x50 + Essence of Heterogeneous Magic Power x20 + Fixed Crack x10.
  • Reset: 10,000,000z + Fixed Crack x1, and it works 80% of the time.
Cloak4th slot costs3rd slot costsLikeliest rune
Circulating Manteau of Prayer5,000,000z + Rift Soul Rune x3 + Rift Temple Rune x320,000,000z + Rift Soul Rune x20 + Rift Temple Rune x20 + Rift Soul Essence x50 + Rift Temple Essence x50Rune of Magic 13.2%
Circulating Manteau of Rest5,000,000z + Rift Soul Rune x3 + Rift Death Rune x320,000,000z + Rift Soul Rune x20 + Rift Death Rune x20 + Rift Soul Essence x50 + Rift Death Essence x50Rune of Magic Power 13.2%
Refining with leaves

A Dimensional Ecology Leaf (weapons) or Foliage (cloaks) adds one refine level, with no chance of failure, to a piece that is already at +9, +10 or +11. That makes it a guaranteed road from +9 to +12.

Not in the data. Nothing in this wave's loot tables, boxes or shops hands out the leaves themselves, and no loot table drops the Ethereal Elemental Paper, so this page cannot say where those come from. The random options on dropped weapons are not included either.
Where this comes from. Monsters, loot, quests, exchanges, enchant tables and refine costs are read out of the server-side data for this content, with every monster, quest and item id checked against the kRO client of 30 August 2026. Gear and card effects are translated from the client's own item descriptions, and the card names follow the client (차원 영혼 동부 카드 is the Dimensional Soul East Card, like the cards of the other two waves). Sprites, icons and card art are the client's. The operation rewards are the release script's own figures, and the release dates come from Gravity's own kRO update list. NPC names are romanised the same way as Hongsi and Gunsi in wave 1; Yeonsi is the soft persimmon of the set.