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Chapter 2 · Hunting Ground

Interdimensional Biosphere

Deadly Poison & Severe Cold, west wing

Requires: Base Level 265

Venom Mutant VenenumFrigid Ice GhostVenom ListenerFrigid Grey Icewind
2Habitats
16Monsters
4Operations
8New Cards

Overview

The second wave of the Interdimensional Biosphere opens the west wing of the breach hall under Varmundt Mansion. Behind it are two new habitats. Venom is full of poisonous monsters that need thinning out, and Frigid is, in the words of the caretaker who runs it, very, very cold.

It works exactly like the first wave: eight monsters per habitat in plain and Tough versions, kill-count operations on a daily and weekly timer, and an exchange robot that turns the loot into runes, cards and cloaks. What is new is the gear. This wave adds four weapons, one each for Shadow Cross, Sky Emperor, Alitea and Night Watch, three cloaks, and eight cards built around those weapons.

Base Level: 265 Also needs: the first Biosphere introduction Monster levels: 276 to 279 Quest giver: Bansi

When kRO released it

Gravity added the Biosphere to Chapter 2 in three waves. This is the second, released on 4 June 2026. Its Korean name, 맹독과 혹한, is literally deadly poison and severe cold.

2026.06.04 Interdimensional Biosphere: Deadly Poison and Severe Cold this page

Getting in

  1. Finish the first Biosphere introduction if you have not: Hongsi at /navi ygg_edge 229/221, then Gunsi in the north wing of the breach hall at /navi ba_void 130/207. The wave 1 guide covers that part.
  2. In the breach hall (ba_void), take the west door at 116/105. Until the introduction is done it stays sealed.
  3. Talk to Bansi at /navi ba_void 35/132. The first conversation is a short tour of the wing and registers you for its operations.
  4. The habitat doors are next to Bansi: Venom at 42/133 and Frigid at 27/133. The wing's own All-Purpose Dongle stands at /navi ba_void 39/128.
Who you will meet

Bansi wears the same android maid look as Hongsi and Gunsi, so go by the name above the head. Click a sprite to find it in the NPC gallery.

Bansi
Bansi
Looks after the west wing and runs its daily and weekly clearance operations.

/navi ba_void 35/132

Bansi in the game
All-Purpose Dongle
All-Purpose Dongle
The west wing's exchange robot: runes, cards, cloaks and cloak enchants for this wave only.

/navi ba_void 39/128

All-Purpose Dongle in the game
Venom map: ab_venom1 Frigid map: ab_ice1 Both: no memo, no warp in

Monsters and what they drop

Eight per habitat, all aggressive. Each Tough version keeps the level of its plain one and carries 1.75 times the HP for 1.5 times the EXP. Both count for the operations. The loot in this wave is tied to the map, not to the monster: every kill in a habitat rolls that habitat's list, so farm whichever of the eight you kill fastest. Rates are per kill before any drop bonus.

Venom

ab_venom1
BringWater 150%Earth 150%Fire 150%Wind 150%AvoidPoison 0%Undead 50 to 75%Holy 75%Shadow 75%Ghost 75%
Venom Mutant Venenum
Venom Mutant Venenum#22739
Lv 278 · Demihuman · Medium Poison 2
HP
112,254,574
Base EXP
12,420,562
Job EXP
8,642,486
Tough #22740
HP
196,456,996
Base EXP
18,630,844
Job EXP
12,963,730
Sticky Poison5%
Venom Dolorian
Venom Dolorian#22741
Lv 277 · Demihuman · Medium Poison 2
HP
91,905,004
Base EXP
12,149,268
Job EXP
8,500,252
Tough #22742
HP
160,842,989
Base EXP
18,223,902
Job EXP
12,750,378
Tendon5%
Venom Listener
Venom Listener#22743
Lv 279 · Undead · Large Poison 2
HP
101,579,528
Base EXP
12,428,424
Job EXP
8,656,396
Tough #22744
HP
177,775,440
Base EXP
18,642,634
Job EXP
12,984,596
Sound Bean5%
Venom Gaster
Venom Gaster#22745
Lv 276 · Formless · Small Poison 1
HP
87,869,090
Base EXP
11,895,400
Job EXP
8,285,146
Tough #22746
HP
153,780,100
Base EXP
17,843,100
Job EXP
12,427,720
Deadly Poison Powder5%

What they do: three of the four hit with poison, and the Gaster adds Venom Splasher, Quagmire and Stop. The Listener casts Lex Aeterna and Dispell, so expect your buffs to come off. The Dolorian inflicts Critical Wounds and drains HP.

Habitat loot, from any monster here

Frigid

ab_ice1
BringWind 150 to 175%Poison 150%AvoidWater 0 to 25%Fire 80 to 90%
Frigid Frozen Wolf
Frigid Frozen Wolf#22747
Lv 276 · Brute · Medium Water 1
HP
110,345,041
Base EXP
11,895,400
Job EXP
8,285,146
Tough #22748
HP
193,114,450
Base EXP
17,843,100
Job EXP
12,427,720
Ice Cubic5%
Frigid Ice Ghost
Frigid Ice Ghost#22749
Lv 279 · Demon · Medium Water 2
HP
100,521,547
Base EXP
12,407,008
Job EXP
8,680,580
Tough #22750
HP
175,923,411
Base EXP
18,610,512
Job EXP
13,020,870
Skull5%
Frigid Grey Icewind
Frigid Grey Icewind#22751
Lv 278 · Brute · Large Water 2
HP
109,982,707
Base EXP
12,237,450
Job EXP
8,544,832
Tough #22752
HP
192,477,456
Base EXP
18,356,174
Job EXP
12,817,248
Large Gray Feather5%
Frigid Icy Blast
Frigid Icy Blast#22753
Lv 277 · Formless · Medium Water 2
HP
107,236,719
Base EXP
11,933,752
Job EXP
8,353,626
Tough #22754
HP
187,674,143
Base EXP
17,900,628
Job EXP
12,530,440
Ice Cubic5%

What they do: freezing is the danger here, from Frost Diver and Storm Gust, with level 10 Cold Bolt on top. The Ice Ghost also lowers all of your stats, and the Grey Icewind mixes in Lightning Bolt, Thunderstorm and Darkness Jupitel.

Habitat loot, from any monster here
Both habitats also drop

Run the numbers before you chase a card. Each one needs 50 card fragments, and at 0.03% per kill that is about 166,667 kills on average for the fragments alone.

Clearance operations

Bansi gives out four operations, a daily and a weekly for each habitat. The counter takes both the plain and the Tough version of all eight monsters in that habitat. The weekly asks for 15 Mana Rings to join (a Chapter 1 item), because you will be in the other dimension a long time. B is billions.

OperationKillsTo joinResetsReward
Venom Clearance, daily500FreeDaily, 4am28.6B base + 13.6B job EXP
Frigid Clearance, daily500FreeDaily, 4am28.6B base + 13.6B job EXP
Venom Clearance, weekly1,500Mana Ring x15Monday, 4am67.2B base + 33.6B job EXP
Ecological Environment (Venom) Specimen
Frigid Clearance, weekly1,500Mana Ring x15Monday, 4am67.2B base + 33.6B job EXP
Ecological Environment (Frigid) Specimen
What a weekly Specimen gives, exactly one of
A Specimen gives one ofAmountChance
Rift Venom EssenceRift Frigid EssenceThe habitat's essencex239.2%
Rift Venom EssenceRift Frigid EssenceThe habitat's essencex319.6%
Fixed CrackFixed Crackx111.8%
Fixed CrackFixed Crackx27.8%
Fixed CrackFixed Crackx33.9%
Dimensional Venom Card FragmentDimensional Frigid Card FragmentThe habitat's card fragmentx17.8%
Dimensional Venom Card FragmentDimensional Frigid Card FragmentThe habitat's card fragmentx23.9%
Rift Venom RuneRift Frigid RuneThe habitat's runex13.9%
Rift Venom RuneRift Frigid RuneThe habitat's runex22.0%

Exchanges

The west wing has its own All-Purpose Dongle at /navi ba_void 39/128, next to Bansi. It only trades this wave's goods. Ground and Volcano still go through the first wave's robot at /navi ba_void 138/112. Two of the cloaks need a wave 1 rune as well, and every cloak has a second recipe that skips the runes entirely.

Dimensional Venom CardEast, West, South or North: pick one
Dimensional Frigid CardEast, West, South or North: pick one

Gear

All seven pieces need Base Level 265, and all of them can be refined and graded. The weapons drop in the habitats; the cloaks are bought. The four weapons share one pattern: ATK +25 per 2 refines, and P.ATK +1 plus 5% melee damage (Katar, Pad) or ranged damage (Cutter, Rifle) per 3 refines. At +7: ATK +10% and P.ATK +5. At +12: critical damage +10%. Grade D adds ATK +5% and another 10% melee or ranged damage, grade C adds critical damage +10%, and grade B adds 10% physical damage against every element.

Venomous Shadow Katar
Venomous Shadow Katar#610102
Shadow Cross · Katar · ATK 365 · 3 slots · Wt 240
Always
Critical damage +5%, Savage Impact +10%
+11
Impact Crater +10%, Savage Impact +15%
A +12
Impact Crater and Savage Impact +30%
Venomous Emperor Pad
Venomous Emperor Pad#540138
Sky Emperor · Book · ATK 255 · 2 slots · Wt 230
Always
Critical damage +5%, Sunset Blast +10%
+11
Noon Blast +10%, Sunset Blast +15%
A +12
Noon Blast and Sunset Blast +30%
Frigid Nature Cutter
Frigid Nature Cutter#510221
Alitea · Dagger · ATK 250 · 2 slots · Wt 195
Always
Critical damage +5%, Pinion Shot +10%
+11
Quill Spear +10%, Pinion Shot +15%
A +12
Quill Spear and Pinion Shot +30%
Frigid Night Rifle
Frigid Night Rifle#810052
Night Watch · Rifle · ATK 370 · 3 slots · Wt 265
Always
Critical damage +5%, Wild Shot +10%
+11
Only One Bullet +10%, Wild Shot +15%
A +12
Only One Bullet and Wild Shot +30%

The cloaks scale the same way as each other: ATK +5 per 2 refines, the damage line below per 3 refines, then variable cast time -10% and ASPD +10% at +7, after-cast delay -10% at +9 and P.ATK +10 at +12. Grade C adds ATK +10%, and grade A adds 10% physical damage against every element.

Encroaching Manteau of Ruin
Encroaching Manteau of Ruin#480831
All jobs · Garment · DEF 80 · Venom & Volcano runes · 1 slot · Wt 60
Always
POW +2, CON +2, CRT +2, CRIT +5
Per 3
Melee damage +5%, critical damage +5%
Grade D
Melee +10%, critical damage +10%
Grade B
POW +5, CRT +5
Relentless Manteau of Silence
Relentless Manteau of Silence#480832
All jobs · Garment · DEF 80 · Earth & Frigid runes · 1 slot · Wt 60
Always
POW +3, CON +3, HIT +30
Per 3
Ranged damage +5%, non-critical damage +5%
Grade D
Ranged +10%, non-critical damage +10%
Grade B
POW +5, CON +5
Encroaching Manteau of Silence
Encroaching Manteau of Silence#480833
All jobs · Garment · DEF 80 · Venom & Frigid runes · 1 slot · Wt 60
Always
POW +2, CON +2, CRT +2, CRIT +5
Per 3
Ranged damage +5%, critical damage +5%
Grade D
Ranged +10%, critical damage +10%
Grade B
POW +5, CRT +5

Cards

Eight weapon cards, bought at the Dongle. On their own every one of them gives ATK +10%. The real point is the pairing: each weapon has two cards, each card adds a bonus with its weapon, and the two together unlock an automatic follow-up skill once the weapon is at grade A and refined to +12.

Venomous Shadow KatarShadow Cross
Dimensional Venom East Card
Venom EastSavage Impact cooldown 0.15s shorter.
Dimensional Venom West Card
Venom WestImpact Crater +25%.
Both cards, weapon at grade A and +12: Savage Impact also casts Impact Crater, at the level you know it.
Venomous Emperor PadSky Emperor
Dimensional Venom South Card
Venom SouthNoon Blast cooldown 0.15s shorter.
Dimensional Venom North Card
Venom NorthSunset Blast +25%.
Both cards, weapon at grade A and +12: in the Noon state or under Enchanting Sky, Noon Blast also casts Sunset Blast, at the level you know it.
Frigid Nature CutterAlitea
Dimensional Frigid East Card
Frigid EastQuill Spear cooldown 0.15s shorter.
Dimensional Frigid West Card
Frigid WestQuill Spear +10%, Pinion Shot +15%.
Both cards, weapon at grade A and +12: Quill Spear also casts Pinion Shot, at the level you know it.
Frigid Night RifleNight Watch
Dimensional Frigid South Card
Frigid SouthOnly One Bullet +25%.
Dimensional Frigid North Card
Frigid NorthWild Shot +10%.
Both cards, weapon at grade A and +12: Only One Bullet also casts Wild Shot, at the level you know it.

Enchanting and refining

The Dongle's Enchant a Cloak option works on all three cloaks.

Every cloak in this set has two enchant slots, filled in a fixed order: the 4th slot first, then the 3rd. Nothing can fail. You pay the Dongle, and the result is rolled from the list below.

  • 4th slot: a random STR, INT, AGI or VIT: +3 at 20% each; +4 at 4.5% each; +5 at 0.5% each. No DEX or LUK on this list.
  • 3rd slot: one of eight level 1 runes: Strong Attack, Master Craftsman, Slash, One Strike, Magic, Magic Power, Diamond, Benevolence. Each sits at 12.4%, except one per cloak that gets 13.2%.
  • Upgrading the rune keeps the family and raises the level. Level 1 to 2: 10,000,000z + both of the cloak's runes x50 each + Essence of Chaotic Magic Power x30 + Essence of Heterogeneous Magic Power x15. Level 2 to 3: 25,000,000z + both of the cloak's runes x100 each + Essence of Chaotic Magic Power x50 + Essence of Heterogeneous Magic Power x20 + Fixed Crack x10.
  • Reset: 10,000,000z + Fixed Crack x1, and it works 80% of the time.
Cloak4th slot costs3rd slot costsLikeliest rune
Encroaching Manteau of Ruin5,000,000z + Rift Venom Rune x3 + Rift Volcano Rune x320,000,000z + Rift Venom Rune x20 + Rift Volcano Rune x20 + Rift Venom Essence x50 + Rift Volcano Essence x50Rune of Slash 13.2%
Relentless Manteau of Silence5,000,000z + Rift Ground Rune x3 + Rift Frigid Rune x320,000,000z + Rift Ground Rune x20 + Rift Frigid Rune x20 + Rift Ground Essence x50 + Rift Frigid Essence x50Rune of Master Craftsman 13.2%
Encroaching Manteau of Silence5,000,000z + Rift Venom Rune x3 + Rift Frigid Rune x320,000,000z + Rift Venom Rune x20 + Rift Frigid Rune x20 + Rift Venom Essence x50 + Rift Frigid Essence x50Rune of One Strike 13.2%
Refining with leaves

A Dimensional Ecology Leaf (weapons) or Foliage (cloaks) adds one refine level, with no chance of failure, to a piece that is already at +9, +10 or +11. That makes it a guaranteed road from +9 to +12.

Not in the data. Nothing in this wave's loot tables, boxes or shops hands out the leaves themselves, so this page cannot say where they come from. The random options on dropped weapons are not included either.
Where this comes from. Monsters, loot, quests, exchanges, enchant tables and refine costs are read out of the server-side data for this content, with every monster, quest and item id checked against the kRO client of 30 August 2026. Gear and card effects are translated from the client's own item descriptions. Where the release data disagreed with them (the Frigid West card gives Pinion Shot +15%, not 25%, and the Venom South card's follow-up needs the Noon state or Enchanting Sky) the client wins. Sprites, icons and card art are the client's. The operation rewards are the release script's own figures, and the release dates come from Gravity's own kRO update list. NPC names are romanised the same way as Hongsi and Gunsi in wave 1; Bansi is the flat persimmon of the set.