RateMyRagnarok
Episode Guide
Complete timeline of every major content and story update in Ragnarok Online history.
All Episodes
Browse the complete Ragnarok Online story timeline
01
Rune-Midgard Kingdom
The original launch of Ragnarok Online. Explore the capital city of Prontera, the port town of Izlude, and surrounding fields. The adventure begins with six starting classes and a world full of Porings.
02
Lutie - Xmas
The magical snow village of Lutie opens its doors. A peaceful Christmas town hiding a sinister Toy Factory dungeon underneath, where toys have come to life.
03
Comodo
A tropical paradise on the southern coast. Comodo brings new dungeons, the Dancer and Bard classes, and a vibrant nightlife atmosphere.
04
War of Emperium & Turtle Island
The landmark PvP system arrives. Guilds clash for control of castles in the War of Emperium, earning access to exclusive treasures and God Item materials. Turtle Island introduces powerful hunting grounds.
05
Yuno, Forgotten Legacy of Ancient Era
The scholars' city of Juno floats among the clouds. Home to the Sage class and gateway to advanced knowledge. Features Juperos ruins, Clock Tower dungeons and access to the Valkyrie Realm.
06.1
Amatsu, Kunlun, Louyang
Three new international cities open. The Japanese-themed Amatsu, the Chinese mountain paradise Kunlun, and the walled city of Louyang bring unique cultures, monsters, and dungeons to Rune-Midgard.
06.2
Ayothaya
A Thai-inspired ancient city deep in the jungle. Ayothaya features mystical temples, fierce jungle monsters, and a rich cultural atmosphere.
07
Village of Utan Tribe, Umbala
An isolated tribal village built among massive trees. Umbala connects Rune-Midgard to new undiscovered lands and serves as a gateway to Niflheim.
08
City of the Dead, Niflheim
The realm of the dead from Norse mythology. A dark, eerie city where the deceased wander. Features powerful undead monsters and connects to the Yggdrasil world tree.
09
Rebirth
A massive gameplay evolution. Reach Base Level 99, undergo Rebirth, and become a Transcendent class with powerful new skills. High Wizards, Lord Knights, Paladins, and more redefine the meta.
10.1
City of Steel, Einbroch
An industrial city powered by steam and machinery. Einbroch introduces a gritty, polluted cityscape with new field maps and the Einbech Mining Town dungeon.
10.2
City of Prosperity, Lighthalzen
A gleaming city with dark secrets. The Rekenber Corporation's Somatology Laboratory hides twisted experiments. Features Bio Labs, one of the most dangerous dungeons in the game.
10.3
Noghalt - Abyss Lake & Thanatos Tower
Two fearsome high-level dungeons open. Abyss Lake harbors ancient dragons in underground caverns, while the Tower of Thanatos stretches into the sky, filled with powerful ghostly enemies.
10.4
Haven of the Forgotten, Hugel
A quaint mountain town near Odin's Temple. Hugel serves as a base for adventurers seeking Odin's ancient power and the mysteries of Kiel Hyre's Academy.
11.1
Sacred Precinct of the Goddess, Rachel
The capital of the Arunafeltz States, devoted to worship of the goddess Freyja. Uncover conspiracies within the temple and explore the Rachel Sanctuary.
11.2
Thor's Volcano, Veins
A mining outpost at the base of Thor's Volcano. Brave the intense volcanic dungeon with fire-element monsters and discover the hidden gorge.
11.3
Nameless Island, the Cursed Monastery
A cursed island shrouded in fog. The abandoned Abbey dungeon is home to terrifying undead creatures and the fearsome Fallen Bishop Hibram MVP.
12
Destruction of Morroc
Satan Morroc awakens and devastates the desert city. The once-familiar Morocc is left in ruins with a massive dimensional rift and new field maps surrounding the destruction. The beginning of the Renewal era.
13.1
Ash Vacuum
Adventurers sail to the new continent of Midgard. Explore the Ash Vacuum region and discover the Manuk and Splendide fields, home to the Sapha and Laphine races.
13.2
Encounter with the Unknown
Delve deeper into the new continent's underground. The Scaraba Hole dungeon features insectoid enemies and connects to further mysteries of the Ash Vacuum.
13.3
El Dicastes
The underground city of the Sapha race. El Dicastes reveals the culture and struggles of these stone-like beings and opens new quest lines.
14.1
Bifrost
The legendary rainbow bridge from Norse mythology. Bifrost connects the mortal realm to new areas, featuring colorful but dangerous fields populated by fairy-tale monsters.
14.2
Eclage
The hidden village of the Laphine (fairy) race in the treetops. Eclage opens new daily quests, a reputation system, and dungeon access in the enchanted forest.
14.3
Decisive Battle
The climactic confrontation of the Ash Vacuum storyline. Face powerful enemies as the conflict between races reaches its peak.
15.1
Phantasmagorica
Explore the mysterious Varmundt's Mansion and uncover a conspiracy spanning centuries. The story shifts to political intrigue and dimensional experiments.
15.2
Phantasmagorica - Memory Record
Continue the Phantasmagorica storyline as memory records reveal the truth behind the historic site. New instances and challenges await.
16.1
The Royal Banquet
Attend the Royal Banquet in Prontera and uncover political scheming among Rune-Midgard's nobility. New story quests reveal the kingdom's hidden power struggles.
16.2
Terra Gloria
Launch a counter-offensive against the forces threatening Rune-Midgard. Features Rock Ridge, a Wild West-themed town, and new Rebel/Gunslinger content.
17.1
Appear, Illusion!
Illusion versions of classic dungeons appear across the world. Revisit Moonlight Flower's domain, Underwater Temple, and more with massively powered-up monsters and new rewards.
17.2
Legacy of the Wise One
Delve further into the mysteries of the Wise One. Investigate illusion power in Varmundt's Mansion and prepare for the journey to Arunafeltz.
18
Direction of Prayer
Return to Rachel to uncover a societal division between migrants and natives. The conflict between those who worship Freyja and the original inhabitants reaches a breaking point. Features new fields, dungeons, instances, and the reputation system.
19.1
Issgard, Land of Snow Flowers
Journey to the frozen land of Issgard where snow flowers bloom. A new region with unique monsters, quests, and story progression continuing the saga of Rune-Midgard.
19.2
Royal Guard & Sorcerer Ascension
Royal Guards and Sorcerers receive their 4th job ascension paths, unlocking powerful new skills and abilities. Expanded endgame progression for these iconic classes.
20
The Immortal
A new chapter unfolds as an immortal force threatens the world. Face unprecedented challenges and uncover the secrets behind an enemy that cannot be killed.
21
Age of Heroes + Yorscalp
The Age of Heroes dawns upon Rune-Midgard. Heroes rise to face the greatest challenges yet as the world enters a new era of adventure and conflict.
Ch.1
Chapter 1: Call of the World Tree
Level 200+. Ash Tree Village, Destroyed Geffen, Distorted Brimir, Bolund Valley, Destroyed Verus, Encroached Geffenia. 11 main quests, 4 side quests, 5 daily quests. Entwined and Dimensional equipment.
Ch.2
Chapter 2: Fragments of the End
Level 225+. Kindlebrook is losing its ember and a Guardian El is asking why. Dead Rood, Primordial Flame F1 and F2, Volund Plains and Forest, Distorted Ragsruth. 10 main quests, 1 side quest, 7 daily quests. Azure Flame Mana and Blaze Mana sets, 23 cards, Flame Coin currency.
Bio
Interdimensional Biosphere: Ground & Volcano
Base Level 265. Two habitats inside Varmundt Mansion that were never in the mansion's records. 16 monsters between level 276 and 280, daily and weekly purge operations, eight new cards and the rift currencies.
Bio2
Interdimensional Biosphere: Deadly Poison & Severe Cold
Base Level 265. The west wing opens on two new habitats, Venom and Frigid, with 16 monsters between level 276 and 279. Clearance operations, four weapons for Shadow Cross, Sky Emperor, Alitea and Night Watch, three cloaks and eight cards.
Bio3
Interdimensional Biosphere: Soul, Holy War & Death
Base Level 265. The east wing holds the last three habitats, Soul, Holy War and Death, with 24 monsters between level 276 and 279. Six magic weapons, two cloaks, twelve cards and the operations that pay for them.